Paul's Game Design Portfolio
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Path To Glory
Packaged Game
Itch.io
Project Development Peroid
16/12/2024 - 18/2/2025
Game Genre
Grid Base, Top Down, 3D, Tower Defence
Showreel
Project Type
Personal Project, Assignment
Role
Technical Designer, Producer, Director, UI/UX Designer, Level Designer, System Designer, Visual Scripter/Programmer,
Target Platform and Engine Used
Windows 10, Unreal Engine 5.4.4
Technical Design Document
More about the project
The game adopts a Low Poly and Minimalist Cartoony Style, using assets from the Kenney Tower Defence Kit and Mini-Characters, reinforcing a clean and accessible visual presentation.
What sets this game apart is its combination of grid-based construction and resource management with dynamic pathing systems, allowing players to not only build defences but also manipulate enemy movement paths, creating additional strategic depth.
Inspirations
• Kingdom Rush – Provides engaging tower upgrade mechanics and serves as the foundation for the tower defence design.
• Arknights (Reclamation Algorithm Mode) – Offers insights into grid-based challenges and resource allocation for optimising defences.
• Canyon Defence – Features a structured grid map for turret placement and resource-driven upgrades, aligning with the planned Grid-Based Construction System.
Assert used:
Kenney Tower Defense Kit: https://kenney.nl/assets/tower-defense-kit
Kenney Mini Characters 1 : https://kenney.nl/assets/mini-characters-1
Kenney UI Pack : https://kenney.nl/assets/ui-pack
BGM:
たぬきちの冒険 : https://dova-s.jp/bgm/play10441.html
meow bell: https://youtu.be/-iowqSV5OMw?feature=shared
わくわくクッキングタイム的なBGM : https://dova-s.jp/bgm/play4520.html
2_23_AM : https://dova-s.jp/bgm/play13513.html



